![]() ![]() ![]() ![]() glb file and make sure you copy the Sketchfab link into the description for attribution. Navigate to > More > Models and select Create.Rename that file to something informative-this will be the name of the object in the world (e.g Low Poly Wolf.glb) When processing is done, an out.glb file will be downloaded. Depending on the number and size of the files, it may take a while to process.Uncompress the glTF files you downloaded and drag them all at once into the GLB Packer browser tab.Open the GLB Packer site and check the box Convert PNG to JPEG (beta).Download the Autoconverted Format (glTF) version.Copy the link to the model and read the licensing requirements.Once you find it, select Download 3D Model: One place to search is Sketchfab (try filtering for Downloadable models like this). We recommend creating Models for quick demonstrations because you won't need to use Unity, and Kits when you want to maximize performance and reusability. It's an alternative to uploading your own Kits. glb file (packed glTF) to create a Model that you can later spawn in the World Editor. One way to bring 3D models and scenes into Altspace is using the glTF standard. This workflow is most effective for digitizing new content or iteratively updating existing multipatches and requires an active 3D edit session.This feature is available for select users in the Early Access program at this time. You can also choose an existing multipatch feature and switch out its current geometry with an updated or new 3D model. The 3D editing environment allows you to interactively place a 3D model into the view as a new multipatch feature class stored within the geodatabase. Interactively place or update a feature using a 3D model It is also effective for layers that use repetitive symbols, such as proposed building tracts with a limited number of housing models. This tool is most effective for a small number of 3D models that are not already georeferenced. By symbolizing point features using 3D models, the source files can be converted into correctly placed, rotated, and sized multipatch features. The Layer 3D To Feature Class geoprocessing tool converts a symbolized 3D layer into 3D features. Convert symbolized points into a feature class If the models are not georeferenced-for example, they are in a local origin coordinate system centered on (0,0)-a second step to position the features correctly in geographic space is required after importing them. This tool is most effective for large numbers of 3D models that have been correctly georeferenced. The Import 3D Files geoprocessing tool takes a collection of 3D model files and imports each model into a separate multipatch feature. Import 3D models directly into a feature class The files can be imported directly into a feature class, converted from 3D symbology, or interactively placed and updated inside a 3D edit session.Įach of these options is effective for specific use cases and is described in more detail below. There are several ways to import a three-dimensional (3D) model into a multipatch feature class. What are the benefits of converting 3D models into multipatch features?.Interactively place or update a feature using a 3D model.Convert symbolized points into a feature class.Import 3D models directly into a feature class. ![]()
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